PLAY OF BATTLE: SYSTEMIC WAR

Play of Battle: Systemic War is a modern war strategy game that blends grand geopolitical decision-making with real-time combat on the battlefield.

Manage national economies, forge alliances, and control logistics across a global map. Then dive into high-intensity battles with drones, electronic warfare and real units in real locations.

Every choice has consequences. Shape world events, plan like a strategist, fight like a commander.



ABOUT STUDIO

Play of Battle S.A. is a Polish studio that is currently preparing a grand strategy game set in the years 2008-2025. We are offering to the player the opportunity to control the key countries throughout the above-mentioned period. 

The game is a strategic simulation of the world, encompassing politics, warfare and economy. Play of Battle S.A. portrays the rivalry among superpowers, technological competition, next-generation conflict, and the dynamics of the modern battlefield.

GRAND STRATEGY

Manage your nation with full political, military and economic power. Make decisions that shift the balance on the world stage. Use diplomacy, strength and crisis management to secure your position in a turbulent era.

RTS Battles

Fight on 25 detailed maps inspired by real conflict zones around the world. Control armored units, artillery, air support and drones. Build and adapt strategies in real time using more than 150 modern units and flexible doctrines.

ECONOMY

Run a realistic economy based on macroeconomic models. Manage trade, investment, inflation and industry. Build infrastructure, secure supply chains, and choose your national path: raw exporter, industrial giant or tech leader.

TECHNOLOGY

Develop research teams in key scientific and military fields. Improve logistics, production and combat capabilities. Upgrade your forces or buy and license technologies from others to stay competitive.

MILITARY UNITS

Over 150 units based on real formations like US airborne brigades or Turkish mechanized troops. Use tanks, IFVs, drones and EW units to dominate any environment. Commanders gain experience and unlock abilities after each battle.

BATTLES IN REAL-WORLD LOCATIONS

Fight in handcrafted maps based on locations like Warsaw, Hostomel, Taiwan, Aleppo or Guam. Support your troops with precision strikes and artillery. Maintain logistics lines and adapt to terrain and urban combat.

DIPLOMACY

Build and maintain alliances. Negotiate deals, manage tension and avoid escalation into open war — unless that's your goal. Climb the escalation ladder carefully — nuclear war means game over.

NARRATION AND THE INFORMATION DOMAIN

Experience modern history and alternative scenarios through interactive choices, not static text. Use information, media influence and psychological warfare. Understand how power is projected far beyond the battlefield.

‘We focus on how countries really compete today. Not just with armies, but with economics, politics, influence, and global reach. That’s why the game takes place worldwide — not only in Europe.

Modern conflicts are global. What happens in one region now impacts the entire world. This makes Play of Battle more accurate, and gives it a much stronger chance of success.’

Jacek Bartosiak CEO


“I think a game like this can really shake up the world of strategy games”

— Norman Davies

“The first game was for military. This game is going to be for gamers”

— George Friedman